![factorio pollution factorio pollution](https://forum.mechaenetia.com/uploads/default/original/1X/ebb051d7a6fd5540129391d8fdf41892d8762bd4.jpeg)
Implementing gameplay features is generally simpler in 2d than in 3d. This leads to awkward situations like Gimbal Lock, and other issues similar to it that can leave a user confused about what their input is going to do In 2d, inputs are (mostly) mapped to a fixed axis, in 3d, those inputs are relative to your perspective which often changes. User interaction/controls are much simpler in 2d than 3d. Rendering sprites can be done in software, rendering 3d models requires hardware acceleration (for the most part these days). I was using collision detection as an example to show just how stark the difference is. Chess has very simple gameplay (basically just: learning how 6 different piece types move, pieces capture each other, and protect the King) but the emergent complexity from those simple rules is truly impressive.Ĭompare this to say Monopoly, which has a lot more rules than chess, but is mind-numbingly not complex in terms of strategy and the overall play experience. "Simple gameplay" does not mean that the experience of playing the game is simple. But obviously that doesn't mean Skeletons allow for more interesting gaming than Redstone. Hell, I bet just making skeletons took more time than making Redstone. But if you compare the dev time required to make Redstone in MC vs the dev time to make other stuff, other stuff frequently wins. That's not to belittle those things, they're both great. That is not true for most gameplay in games, but it is true for Redstone in MC and Factorio in general. But the things that user can make with Redstone are insanely complex. Redstone, as a thing that the developer created, is not on its own very complex. The uranium-polluted ground may require miners, but yield a small amount of ore.A parent comment mentioned Redstone, of Minecraft fame. Their effectivity (speed) depends on concentration, so you'll need to build them close to sources. CleanersĪir scrubbers will be added which allow you to clean some pollution.
![factorio pollution factorio pollution](https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/12002589/fa372765ecb4601b493d8ddcfdbc32c761e3045b.png)
![factorio pollution factorio pollution](https://i2.wp.com/thegemsbok.com/wp-content/uploads/2021/03/Factorio-screenshot-with-walls-turrets-and-biter-corpses.png)
Uranium (almost) never dissipates, possibly making the ground un-buildable. SO2 should cause acid rain, better stock up on repair packs. CO2 can take the place of regular pollution now, mostly biter aggression. PollutantsĮach pollutant should have an effect.
FACTORIO POLLUTION MOD
I could try to develop this mod myself, if people think it's cool. The main change is that pollution becomes important to other things than biters, as each causes its own problems. Each cloud will behave slightly different carbon is taken up by trees and grass whereas Uranium isn't, some spread faster or slower. The main idea is to change the single 'pollution' cloud into several clouds of the components Carbon dioxide, Sulfur dioxide, Nitrous oxides and Uranium. I have a mod idea for Realistic Pollution. This has become a true base defense game.How do I change enemy expansion minimum chunk distance from player buildings?.Literally unplayable: debug option show-recipe-icons-on-map does not scale the icons correctly.LTN finally doesn't require unique stop names anymore, yay!.How bad is it that I spaced out every production pretty far from each other? Will this be a problem in late game?.Green Circuits is supposed to be the OUTPUT. Got A Start On My MegaBus going for 1000spm.Beautiful 1000 science/Min megabase delivered by cars on belts.Today I got Factorio and I love it! Thats my red science pack maker.I'm equally ashamed and proud of my creation. Playing with technology difficulty x 100 and had to improvise an underground belt.Working on a windmill mod, materials are a WIP but it's looking quite nice already.How do I make my solar panels give priority to the accumulators rather than the drills?.Embodying the spirit of nuclear destruction and scientific progression. Meet Skulldar, my attempt at functional factorio art.I made it 160 hours without getting run over by a train.